Montgomery County Science Fair Judging Criteria

(Individual & Team Projects)

What Are We Judging?

We are judging the following:

A project is to be judged in the category in which it is entered, even if the project appears to the judges to be more appropriate for another category.

A priori, a project should neither be disqualified nor given a reduced rating because it has been done in a professional laboratory; nor should it be given an upgraded rating for the same reason.

CRITERIA

Exhibits/projects are judged on the following basis:

Criteria Individual Team
Creative ability 30 points 25 points
Scientific thought/Engineering or computer science goals 30 points 25 points
Thoroughness 15 points 12 points
Skill 15 points 12 points
Clarity 10 points 10 points
Teamwork N/A 16 points

Creative Ability (30 points / 25 points)

1. Does the Project show creative ability and originality in:

NOTE: Keep in mind that we are judging secondary school projects. One must ask if something is creative and original in terms of a quality level expected of secondary school students. Credit for creative ability and originality should be in regard to what the student has contributed, and not what others have done for the student.

Did the student get an idea from a textbook suggestion for research, or did they develop the idea for their project from reading and analyzing more advanced literature? A project suggested in a textbook lacks creativity. Be wary of projects with elements that appear original, but actually come out of textbooks or laboratory manuals in newly developed curricula.

Evaluate help received from a teacher or other adult. A student may have a very original approach for solving a problem, but it may have come out of suggestions made by a scientist or engineer with whom the student worked during the summer. Weigh the influence of the professional in the development of the approach. Stimulating the student to work out his/her approach does not interfere with student creativity. However, it is not creative if the student merely utilizes a sophisticated approach suggested by another person.

2. Collections cannot be considered to be creative unless they are used to support an investigation and to help answer a question in some original way. Construction of equipment which involves the assembly of a kit cannot be considered to be creative unless some unusual approach or design is used and the student understands the unusual aspect.

3. For engineering and computer science, a clear distinction should be made between gadgeteering and a genuine contribution. A "Rube Goldberg" device may be ingenious, but if it is not really the efficient way to solve a problem, it is not acceptable to the potential user, and if it is unreliable in its functioning, then it cannot really be considered to be a valuable creative contribution. Similarly, computer science projects (especially software projects) should attempt to solve real problems in a creative, economic fashion, rather than be spectacular or amusing.

Scientific Thought/Engineering or Computer Science Goals (30 points / 25 points)

Scientific Thought:

  1. Is the problem stated clearly and unambiguously?
  2. Is the problem sufficiently limited so that it was possible to attack it? One of the characteristics of a good scientist has been reported to be the ability to identify important (rather than trivial) problems that are capable of solution by the methods used. Simply working on a difficult problem without getting anywhere does not make much of a contribution. On the other hand, neither does solving a very simple problem.
  3. Was there a procedural plan for obtaining a solution?
  4. Are the variables clearly recognized and defined?
  5. If controls were necessary, was there a recognition of their need and were they correctly used?
  6. Are there adequate data to support the conclusions?
  7. Are the limitations of the data recognized?
  8. Does the student understand how the project ties in with related research?
  9. Does the student have an idea of further research that is indicated?
  10. Did the student cite scientific literature or only cite popular literature (local newspaper, Reader's Digest, etc.)?

Engineering or Computer Science Goals:

  1. Does the project have a clear objective?
  2. Does the objective have relevance to the needs of the potential user?
  3. Is the proposed solution:
  4. workable? Unworkable solutions may be interesting but are of no value from a practical point of view.
  5. acceptable to the potential user? Solutions which will be rejected or ignored are of no value.
  6. economically feasible? A solution which is so expensive that it cannot be utilized is of no value.
  7. Can the solution be successfully utilized in the design or construction of some end product: For computer science projects, can the solution be employed in existing or planned software environments or with existing or planned hardware?
  8. Does the solution represent a significant improvement over previous alternatives?
  9. Has the solution been tested to see if it will perform under the conditions of use? (This may be difficult for many students but it should be at least considered.)

Thoroughness (15 points / 12 points)

  1. Does the project carry out its purpose to completion within the scope of the original aims?
  2. How completely has the problem been covered in the project:
  3. Are the conclusions based on a single experiment, or on replication?
  4. Does the student have a Project Data Book? Has the student made detailed and accurate notes? Does the student have a research paper? Do the results and conclusions flow smoothly and logically from the student's data?
  5. Is the student aware of other approaches or theories concerning the project?
  6. Was adequate time spent on the project? Usually a project which can be completed in a few days is too simple.
  7. Is the student familiar with the scientific literature in the field in which the work was done?

Skill (15 points / 12 points)

  1. Does the student have the skills required to do all the work necessary to obtain the data which support the project? Laboratory skills? Computational skills? Observational skills? Design skills?
  2. Where was the project done? Home? School laboratory? University laboratory? Scientific research/government laboratory? What assistance was received from parents, teachers, scientists, or engineers?
  3. Was the project carried out under the supervision of an adult, or did the student work largely on his/her own? Some projects require adult supervision to meet safety requirements. However, this type of supervision does not imply lack of originality or skill by the student.
  4. From where did the equipment come? Did the student build it? Was it obtained on loan? Was it part of a laboratory in which the student worked? There is no requirement for a student to build all of the equipment to be used in a project.

NOTE: If a student had access to sophisticated/professional laboratory equipment, then it is important to estimate the degree of skill actually possessed by the student. The role of the equipment used by the student in doing research and the student's skill with the equipment should be judged.

Clarity (10 points / 10 points)

  1. How clearly is the student able to discuss the project? Able to explain its purpose, procedure, and conclusions in a clear and concise manner? Be aware of memorized speeches with little understanding of principles.
  2. Has the student exhibited good writing skills? Remember that such material could have been prepared with the assistance of another person.
  3. Are the important phases of the project presented in an orderly manner?
  4. How clearly are the data presented in the Display? Project Data Book? Research Paper?
  5. How clearly are the results presented?
  6. How well does the project display explain itself?
  7. Is the presentation done in a forthright manner, without cute tricks or gadgets?
  8. Was all work done by the student, or was assistance received from an art class or other persons?

Teamwork (16 points) - Team Projects Only

An objective of the Team Projects is to foster cooperative efforts and to simulate better the team environment in which many scientific and technical professionals work today. Teams may consist of up to three (3) members. Each team should appoint one member as a team leader who will coordinate the work and may later act as a spokesperson. However, each member of the team should be able to serve as spokesperson, be fully involved with the project, and be familiar with all aspects of the project. Each member that contributed to the team project should be interviewed by the judges, to the extent practicable.

Teamwork evaluation:

  1. Are the tasks and contributions of each team member clearly outlined?
  2. Was each team member fully involved with the project and is each member familiar with all aspects?
  3. Does the final work reflect the coordinated efforts of all team members?

JUDGING PROCEDURES

Category Judging

Grand Award Judging

 

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